Dandelion Void Development
Who makes Dandelion Void, the development roadmap, devlogs, and the modding tools shaping the game's future.
What Is Dandelion Void Development About?
Dandelion Void is developed by Manzanita Interactive. Public development info covers the roadmap, devlogs, and a planned creation toolkit: map editor, Lua API, custom outfits, weapons, and biomes.
Why follow development news?
Know the Studio
Learn who builds Dandelion Void and what the team is aiming for
Track the Roadmap
Follow devlogs and planned features from demo to full release
Get Into Modding
Understand the Lua API and map editor before the creation tools arrive
Featured & Essential

Dandelion Void Roadmap: Development Stages & Release Timeline
Track the Dandelion Void roadmap: public demo, Early Access plans, full release status, modding tools, and what to expect before launch.

Dandelion Void Modding: A Guide for Project Zomboid Modders
How Dandelion Void's map editor, Lua API, and Steam Workshop support compare to Project Zomboid modding workflows, tools, and community expectations.
All Development Articles

Dandelion Void Developer: Manzanita Interactive Overview
Learn about the Dandelion Void developer Manzanita Interactive, its vision, the derelict generation ship Pergola, and modding plans for the survival RPG.

Dandelion Void Devlog: Development Updates & Roadmap
Track every Dandelion Void devlog update: development stage, demo status, systems roadmap, modding tools, and Early Access plans for 2026.

Dandelion Void Game Engine: Tech Overview & Mod Tools
Learn about the Dandelion Void game engine features, Lua API, map editor, Steam Workshop support, and PC system requirements for modding.

Dandelion Void Inspired by Project Zomboid: Full Comparison
How Dandelion Void draws from Project Zomboid: survival systems, crafting, base building, modding tools, and key gameplay differences explained.

Dandelion Void Mod: Setup Guide & Custom Content Tools
Learn how Dandelion Void mod support works: Steam Workshop, map editor, Lua API scripting, and custom outfit and weapon imports explained.